﻿using UnityEngine;
using System.Collections;
// using Spine;

public class ArrangeActor : MonoBehaviour {

    public float dis = 5;
	// Use this for initialization
	void Start () {
        MeshRenderer[] list = GameObject.FindObjectsOfType<MeshRenderer>();

        for (int i = 0; i < list.Length; i++)
        {
            list[i].transform.localPosition = new Vector3(i * dis, 0, 0);
        }
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
